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Sea Character (2012)

This was an assignment from my Video Games Art & Animation course.
My task was to create a Sea Creature, however, instead of creating a giant fish or a shark-like creature, I decided to make a human/fish hybrid character instead.
This was the first character I made in 3ds Max, he has a low poly count, he is fully textured and he's also fully rigged and skinned. These were also the very first textures I made.