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Futuristic Tank Design (early 2017)

I was tasked with drawing different designs for a futuristic tank, working it up to a model sheet, modelling it in 3ds Max (whilst keeping the poly count low) and finally texturing it using Photoshop to create the textures. The model itself has 530 Polygons, with texture maps (4096 x 4096) applied to compensate for the low detail in the geometry.

Initial Design

Initial Design

Model Sheet

Model Sheet

3D Model

3D Model

Top

Top

Bottom

Bottom

Back

Back

Front

Front

Turret

Turret

Wireframe (530 Polys)

Wireframe (530 Polys)

Texture Maps (4096 x 4096)

Texture Maps (4096 x 4096)

Extra Design 1/2

Extra Design 1/2

Extra Design 2/2

Extra Design 2/2