This was an assignment from my Art & Animation course.
This character is not my design, I was given the model sheet and I had to model her, rig her, skin her and then animate her. As usual with my assignments, the goal was to keep the poly count as low as possible whilst maintaining enough detail, she has 3,887 polys.
The animations had to show what kind of personality she might have, so I created a comical animation, a sneaky animation and an aggressive animation. Unfortunately some of the bones were not acting normally for her hair, sleeve and cloth covering her stomach (they shake and shudder in odd ways) when I uploaded this.
I also split her UV coordinates across 2 channels in order to create high resolution textures across the entire model. One channel is dedicated to her clothes and armour, whilst the second is used for her skin and hair.